AI Insights · Timothy · July 2021
Top Down Games Performance in Sweden Q2 2021
The top 5 Top Down Games on a unified platform in Sweden during Q2 2021 displayed varied trends in weekly downloads, revenue, and active users. Data insights provided by Sensor Tower.
During the second quarter of 2021, the top 5 Top Down Games in Sweden showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Below is an overview of each game's performance based on data from Sensor Tower.
Count Masters: Crowd Runner 3D saw impressive weekly downloads, starting from 482 in mid-May and peaking at 79.2K in early June. However, downloads decreased to around 33K by the end of June. The game's weekly active users followed a similar pattern, rising from 468 to a high of 138.2K in early June and then declining to approximately 80.5K by the end of the month.
Paper Fold experienced fluctuating weekly downloads, with numbers ranging from 8.6K to 27K. The highest downloads were recorded in early May. Weekly active users remained relatively consistent, peaking at 66K in early May and ending the quarter at around 39.5K. Revenue for Paper Fold was modest, with weekly earnings peaking at $62 and generally hovering around the lower end of the spectrum.
Bridge Race maintained a steady download rate, starting from 20.5K in late March and gradually decreasing to about 8K by the end of June. Active users also showed a general decline, from 41.2K in late March to approximately 31K by the end of June. Revenue for Bridge Race peaked at $91 in mid-April, with fluctuations throughout the quarter.
Soccer Superstar had a notable increase in weekly downloads towards the end of the quarter, jumping from around 4.3K in early May to 13.1K by late June. Active users followed a similar upward trend, starting at 15.9K in late March and reaching nearly 40K by the end of June. Weekly revenue showed minor fluctuations, peaking at $85 in mid-April.
High Heels! experienced a decrease in weekly downloads over the quarter, from 9.4K in late March to about 2.2K by the end of June. The game's active users also declined from 35.6K in late March to around 18.6K by the end of June. Revenue was relatively stable, with minor peaks and troughs, reaching a high of $77 in early May.
For more detailed insights and data, visit Sensor Tower.